The Camera
On of this, of the idea that it you bringing, people goes creating proposals. before passing here to the equipment, that is a delayed process, laborious, people makes the approval in 3D Max. It moves the structure, it makes renders, it shows the styles. ' ' , thus you the good one, is this way? ' ' ' ' Not dumb that, dumb here, such, such, tal.' ' Beauty. Fact, people passes pra there here.
There people try to keep what people obtained there here. The process is well different. (As opposed to read more). The process is there to relieve in time is to relieve! Then, you have a light, any that is the light that you to place, go to relieve, go to be pretty. If you to change the light here pra, the shade go to move. He understood? Here he is different. Here it is a videogame technology.
What he would be this? You have a light here. This light emits a shade. The shade goes to be perpetual in that place, exactly that you to change the light, because he is accurately pra to diminish the calculation that the machine has that to make, it understood? Because the machine has that to imagine that there. The calculation that it goes to make is position, is the traqueamento of this from there. The traqueamento goes to pass information for the machine pra it to calculate and to bring up to date the thermal ones (or signals) in accordance with the camera movement. Therefore that it has that to be in future a future future acquired good of videogame. Because if it will have that to calculate ' ' ah! The light here, I go to confirm the shade here to you ah! Moved the scene pra here, goes to calculate of new then, thus, it goes to make this? He goes to make, but it goes to make thus (gestures signal with the hand indicating ' ' travando' ').
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